Mr. Sakurai Presents “Banjo-Kazooie” Video – Info Round-Up

Today’s Nintendo Direct was quite a ride, but once it finished, it wasn’t quite over yet. Similar to the video released for the Hero, a video was streamed in which Mr. Sakurai explained Banjo-Kazooie’s moveset in-depth. A lot of details were shared, including a somewhat special announcement, so we figured we’d round all the info up into one article.

Their dash is named Talon Trot, after the ability learned in Banjo-Kazooie.

They’re able to jump three times, with the first mid-air jump being named Flap Flip, and the second named Feathery Flap. Both are named after the basic jumping abilities in Banjo-Kazooie and Banjo-Tooie.

Their neutral attack is named Claw Swipe, named after the first attack learned in the first game.

Their flurry attack is named Rat-a-tat Rap, after another attack present in both games.

Their dash attack is a forward roll, a move that can be used from the start in both games.

Their down tilt is named Beak Barge, after another ability learned in the first game.

Their Up Smash is named Bill Drill, a variation of the Beak Buster ability first seen in Banjo-Tooie.

Their Side Smash is called Breegull Bash, named after an attack learned in Banjo-Tooie.

Their Neutral Air is named Wing Whack, after another attack learned in Banjo-Tooie.

Their Back Air is named Air Rat-a-tat Rap, which is a completely original move that hits three times. It is clearly an aerial variation of Rat-a-tat Rap.

Their Down Air is named Beak Buster, after another attack first learned in Banjo-Kazooie.

Banjo’s Up Taunt is based on his idle animation from Nuts and Bolts.

Their neutral special is named Egg Firing, after a move appearing in both games.

By holding down the button, you’ll instead activate Breegull Blaster, which is based on FPS sections from Banjo-Tooie. Like this, you’re able to fire while moving, and by holding down the button you will autofire. However, the more you fire, the more the power of your shots will decrease over time. You can exit Breegull Blaster by crouching or shielding.

Their side special is Wonderwing, based off the ability first learned in Banjo-Kazooie. Wonderwing has priority over most attacks, however, it can be shielded against – which will leave you vulnerable – or grabbed mid-way through. In addition, it can only be used five times, and your uses will only replenish after losing a stock. If you try to use the attack with zero uses left, Banjo will simply trip over.

Their up special is Shock Spring Jump, named after yet another ability first learned in Banjo-Kazooie. This recovery acts quite similar to Sonic’s, as a platform suddenly appears under the character, which they launch off of. After jumping, the platform will fall, dealing damage to anyone it hits in the process. Also, the longer you hold the button for, the higher the jump you will make. Also, after using the move, you’re still able to jump in mid-air.

While showcasing the recovery, one of their alts is shown, which gives Banjo a pink coat of fur, and makes Kazooie’s red feathers more orange.

Their down special is named Rear Egg, which seems to be an original move. The duo launches a grenade egg. What sets this apart from the regular Egg Firing move is that the eggs can only be fired backward, and also explodes. They can be picked up and thrown, but the bomb’s detonation sequence is relatively short, so be careful.

Their Final Smash is the Mighty Jinjonator. When activated, its statue pops out of the ground, and anyone unlucky enough to be hit by it is met with a barrage of attacks, as the Jinjonator busts out of the statue.

The new stage is called Spiral Mountain, with its main gimmick being that from time to time, the mountain will start spinning. Shortly beforehand, a symbol will appear indicating that it will soon begin spinning. The shape of the stage will transform as this happens, as different parts become visible. There are a number of characters from the series who make cameo appearances in the background of the stage. These include:

  • Gruntilda
  • Bottles
  • Mumbo Jumbo
  • Tooty
  • Jinjos
  • Buzzbomb

There are a total of 10 music tracks that will come with the DLC, which are:

  • Main Theme – Banjo-Kazooie
  • Spiral Mountain
  • Mumbo’s Mountain
  • Treasure Trove Cove
  • Freezeezy Peak
  • Gobi’s Valley
  • Mad Monster Mansion
  • Vs. Klungo
  • Vs. Mr Patch
  • Vs. Lord Woo Fak Fak

In Ver. 5.0 (releasing with the DLC today) Home Run Contest from previous Smash games will be added to the game, and will be “pretty much” the final game mode. Also, you’ll be able to edit the custom moves of Miis downloaded from shared content.

Round #3 of Mii Fighter Costumes are now available, too, with the following costumes:

  • Goemon (Swordfighter)
  • Proto Man (Gunner)
  • Zero (Swordfighter)
  • Team Rocket (Brawler)
  • Sans (Gunner)

That’s right, Sans from Undertale is in Super Smash Bros. Ultimate as a Mii Costume now. What a time to be alive. The Sans costume will also come with a New Remix of Megalovania.

And that’s everything. As always, if we missed anything, or got anything wrong, let us know in the comments below.

If you’d like to watch the video yourself, you can do so here.

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